💰 $150 - $250 🌍 Remote (United States • Dieppe) 📅 06/11/2026
**Senior Audio/Video Engineer (Rust)**
**$150,000 - $250,000 + Equity & Benefits**
**US or EU Timezone, fully remote**
**About the Company**
Two founders who previously built and sold a well-known product in the
audio/video space are back, building a new native desktop app, and most of the
core engineering team from round one came with them.
**About the Role**
If you've worked deep in real-time A/V pipelines and want to do it again with
people who've shipped this kind of thing before, this is worth reading.
**The problem**
They're building a native desktop app for Mac and Windows. The core stack is
Rust, with WebRTC and some GStreamer. In a browser, WebRTC handles huge
amounts of the low-level work for you. Building it natively means they write
or modify much of that themselves. GStreamer covers some of it, but its real-
time plugins aren't as mature as what the browsers have built, so they end up
tweaking, rewriting, or replacing pieces of the pipeline.
**Responsibilities**
* You will make sure network issues are handled in the most robust way possible.
* The audio/video tech is as performant as possible, from a first principles approach. It must be best in class.
* You proactively prevent audio/video sync issues in the app, and help level up others in the team in this area.
* The entire audio/video part of the code feels extremely solid and well tested.
**Required Skills**
* Deep, low-level audio/video and RTP experience: encoding/decoding, pipeline internals, low-latency transport. Not just WebRTC consumed via browser APIs; that's not enough on its own. Broader RTP experience (RTMP and related protocols) is relevant.
* Systems-level programming in Rust, C, or C++. You don't need to be a Rust expert, though it's a bonus.
* Real desktop or low-level mobile experience. Windows, Mac, iOS, Android: the platform matters less than the depth. They need someone who's worked below the framework layer.
* Comfortable working across both Mac and Windows. You don't need to be a Windows specialist, but their engineers use both day to day and you'd test on both regularly.
* Ready to hit the ground running. This isn't a role where a slow ramp is possible.
**Preferred Skills**
* Experience with WebRTC at the implementation level (browser internals like Chrome or Firefox, rather than just consuming the API).
* GStreamer, specifically the RTP/WebRTC parts.
* RTMP.
* Rust specifically.
* Windows desktop development.
* Mac desktop development.
Extras 🙌
Small founding team. No levels, no hierarchy; everyone is just called an
engineer. The people you'd be working with have years of shared context
shipping serious audio/video products together. One small daily sync at 9am
Pacific; otherwise async.
If this sounds like your kind of problem, drop me a message or apply below.